Thursday, February 15, 2007

Okami: Wii Daydreaming

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5 Comments:

Blogger Krystian Majewski said...

I've added a diagram explaing your layout.

It is surprising to see how you end up with a free button. I have two remarks

It seems like in your layout the Celestial Brush Quasimode has two functions: you can use the Brush OR control the camra. Is that correct? Isn't it a bit confusing to mix such completly different funtions into one?

The second thing is that I'm not quite sold on the "Shaking". I suppose that when you find yourself in a situation where you need to attack and jump quite frequently, you might get tired quite soon.

17 February, 2007 17:59  
Blogger Yu-Chung Chen said...

1) No, the wiimote will do the painting in the quasimode, while the camera control is supposed to be on the Nunchuk's a-stick.

2) Actually I'm now doubting about the shaking myself. Besides the tiring, which I agree with you, I suppose "forward" and "backward" shake are hard to separate.

17 February, 2007 21:35  
Blogger Krystian Majewski said...

1) But it says "while in the drawing quasi mode, the analog stick controls the camera".. so you have to trigger the Celestial Brush to adjust the camera, right?

18 February, 2007 20:14  
Blogger Yu-Chung Chen said...

oh yeah I see... originally on PS2 you can adjust the camera both in the normal mode and in the drawing mode.

So with that scheme of mine you cannot control the camera in the normal mode. Bummer. Centering with C will have to do, as in Twilight Princess.

Or wait. Using the pointer in the normal mode for looking around might work. Man I want to test out this kind of thing.

24 February, 2007 13:31  
Blogger Krystian Majewski said...

Congratulations! Seems like your dreams became true after all. I wonder how the real scheme turned out. I haven't played it on PS2 so I'm planning to get in for the Wii.

09 May, 2008 18:45  

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