Monday, February 26, 2007
Final Fantasy XII: Realtime Fight + Automated Party
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3 Comments:
It seems to me like you have rediscovered an old Final Fantasy virtue. The Idea to start with a party of identical characters which can be then customized into self-made classes is as old as Final Fantasy II. In fact, it is the other way around: pre-defined characters with permanent classes appeared for the first time in Final Fantasy IV. Unfortunatly, all the Sequels with pre-defined characters were for some reasons very popular (FFIV, FFVI, FFVII). So most people do not realize that Final Fantasy has very different roots.
Also, I would like to add that the License Board is not really a different game play concept but just a different kind of visualisation and user interface. It is just clever information design which explains relationships between skills visually. I would also argue if it is really "the best concept for skilling RPG characters". For example, I enjoyed the character creation of "Fallout" more...
I find the idea of the gambit system unsetteling. It seem to me like Square used the Gambit system to make the dull fights go quicker. That's just covering crappy design with more features.
If the real strengt of the Gambit system is autmatization, I would rather use it in a strategy game, with a mind-blowing ammount of fights.
But then again, I haven't played FFXII yet ;-)
To sum it up I have a question. You said a lot about how the system works and how you made healers with it. What I still do not understand is why you like this system but dislike the old one?
Sorry for the lack of response or updates. I was busy with my intermediate examination.
Stupidly, I still can't comment on your new article now because I want to play FFXII myself first. It's not even the spoiler phobia I usually have, but I do want to see all the "innovations" with fresh eyes (as far as that's possible from reading the usual previews and from listening to my brother's enthusiasm).
I just think it'd be more interesting if I wouldn't have your analysis as my "first impression", and later I'd toss in my own view.
But - that will happen only after I finish Twilight Princess ;) I'm about 18 hours into the game - so, another 50 to go (supposedly).
*grin* of course!
... take your time.
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