Sunday, January 28, 2007
Lost in Blue: Bad Cooking
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8 Comments:
I totaly agree, especially with the first flaw. I have always hated - and still do - when blind experimenting is being sold as something exciting. Do you remember how I criticized "Shin Megami Tensei: Nocturne"? Exactly the same thing.
I also think your proposal should be helpful. Those Japanese game companies really should start reading our blog and hire us.
Yeah, we already discussed the topic. Franky, I frogot how that mechanic is implemented in Nocturne. Would you refresh my memory?
By the way, I mis-calculated the odds of finding a recipe. They are not 20 times worse but, in fact, twice as good as winning the lottery - like buying two lottery tickets. I've corrected the mistake, sorry for that. However, the argument remains intact as the odds are still astromomicaly bad. Theoretically, you can play 9000 games without finding a recipe.
this truly sounds very funny. basically the great idea of "cooking", and the simple concept "recipce by ingredients" are conceptualized by the developers and implemented into the game.
but they feel as if they were never (seldom) tested, neither by a publisher nor onsite testers ... too bad.
btw: good idea to give hints after the meal is eaten what would improve the recipe (bring it closer to a "true"/hideen one)
Presumably the designers assumed that players could draw on their real world cooking knowledge, so that finding a recipe would not be anything like a blind search. Of course, I don't know whether they did this well or not; a frequent flaw in games intended to use "common sense" is that many possible common sense solutions aren't implemented, which is frustrating.
common sense knowledge - I agree, and I would also add that when it comes to "common sense", there are huge cultural differences. In this case, most of the meals are asian and therefore copletly uncomprehensible for an european as me...
If you are interested in cooking or pizza games, you might consider visiting cooking games site.
Stranded Kids, anyone? (Also named Survival Kids) Build a bow, build arrows, hunt a deer, build a firr, cook the meat, survive another day. With seven possible ends. That was a game.
I totally love the idea of closing the lid and waiting :D
Kind regards
The Lost in Blue games are the DS sequels to Stranded Kids aka Survival Kids. But I've heard that the GBC original is supposed to be superior. I might give it a try, thanks for the tip!
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