Tuesday, August 05, 2008

Apollo Justice: Not-so-beautiful flaws

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Blogger Krystian Majewski said...

Just awesome. You pulled quite the Tufte on that one. I'm floored ;-)

One is just one thing I did not quite get: I'm not sure what you mean by the judge being an old sprite. Are you referring to a low amount of colours?

As for you arguments: I'm sceptical about double-tapping with the stylus to allow a preview. I've seen it already in the Lost in Blue Series and it makes the interface seem just more sluggish and unresponsive. The gain of a preview doesn't seem justify that drawback, especially since it seems become a burden as you become familiar with the layout. I think the thumbnails you've shown do already a good job to make a preview unnecessary. Additionally, you could make sure there are simple means to undo a bad choice quickly to make navigation more forgiving.

06 August, 2008 10:09  
Blogger Finn Haverkamp said...

Excellent breakdown. Very spirited as well. Which is a good thing. You not only have a lot of passion for game design, but also are quite good at it.

05 October, 2008 13:37  

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