<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-29487840</id><updated>2011-07-30T23:54:13.443+02:00</updated><category term='widescreen'/><category term='final fantasy'/><category term='typography'/><category term='FFXII'/><title type='text'>Game Design Reviews</title><subtitle type='html'>Inductive Game Design Research</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-29487840.post-6498064330283228742</id><published>2009-08-30T02:15:00.000+02:00</published><updated>2009-08-30T02:16:07.030+02:00</updated><title type='text'>This Blog has moved!</title><content type='html'>Greetings visitors! We from Game Design Reviews have decided to move our Blog from Blogger to our own, hosted Website. We enjoyed Blogger's service very much but we realized that this project has grown to a size were we wished for more direct control in order to provide you better service. &lt;br /&gt;&lt;br /&gt;You can reach this very same Blog with all the post here: &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-6498064330283228742?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/6498064330283228742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=6498064330283228742' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/6498064330283228742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/6498064330283228742'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2009/08/this-blog-has-moved.html' title='This Blog has moved!'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-7002176491939643873</id><published>2009-01-29T13:22:00.007+01:00</published><updated>2009-08-30T02:04:48.654+02:00</updated><title type='text'>Braid: Understanding Difficulty</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/braid-understanding-difficulty/"&gt;http://gamedesignreviews.com/reviews/braid-understanding-difficulty/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-7002176491939643873?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2009/01/braid-understanding-difficulty.html' title='Braid: Understanding Difficulty'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/7002176491939643873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=7002176491939643873' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/7002176491939643873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/7002176491939643873'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2009/01/braid-understanding-difficulty.html' title='Braid: Understanding Difficulty'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-3844417032997006892</id><published>2009-01-22T21:10:00.009+01:00</published><updated>2009-08-30T02:04:37.364+02:00</updated><title type='text'>GTA4: Devolution and Story</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/gta4-devolution-and-story/"&gt;http://gamedesignreviews.com/reviews/gta4-devolution-and-story/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-3844417032997006892?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2009/01/gta-4-devolution-and-story.html' title='GTA4: Devolution and Story'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/3844417032997006892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=3844417032997006892' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/3844417032997006892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/3844417032997006892'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2009/01/gta-4-devolution-and-story.html' title='GTA4: Devolution and Story'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-7772907168384997766</id><published>2009-01-12T18:21:00.006+01:00</published><updated>2009-08-30T02:04:27.363+02:00</updated><title type='text'>Excit: Post-Mortem</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/excit-post-mortem/"&gt;http://gamedesignreviews.com/reviews/excit-post-mortem/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-7772907168384997766?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2009/01/excit-post-mortem.html' title='Excit: Post-Mortem'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/7772907168384997766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=7772907168384997766' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/7772907168384997766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/7772907168384997766'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2009/01/excit-post-mortem.html' title='Excit: Post-Mortem'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-5177993049881086099</id><published>2009-01-02T16:40:00.001+01:00</published><updated>2009-08-30T02:04:09.874+02:00</updated><title type='text'>The Moment of Silence: Lebensrelevanz</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/the-moment-of-silence-lebensrelevanz/"&gt;http://gamedesignreviews.com/reviews/the-moment-of-silence-lebensrelevanz/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-5177993049881086099?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2008/12/moment-of-silence-lebensrelevanz.html' title='The Moment of Silence: Lebensrelevanz'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/5177993049881086099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=5177993049881086099' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/5177993049881086099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/5177993049881086099'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2008/12/moment-of-silence-lebensrelevanz.html' title='The Moment of Silence: Lebensrelevanz'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-2947291820106662769</id><published>2008-12-27T16:32:00.009+01:00</published><updated>2009-08-30T02:03:52.266+02:00</updated><title type='text'>Tunguska: Polish and Value</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/tunguska-polish-and-value/"&gt;http://gamedesignreviews.com/reviews/tunguska-polish-and-value/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-2947291820106662769?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2008/12/tunguska-polish-and-value.html' title='Tunguska: Polish and Value'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/2947291820106662769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=2947291820106662769' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/2947291820106662769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/2947291820106662769'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2008/12/tunguska-polish-and-value.html' title='Tunguska: Polish and Value'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-4161390674987127743</id><published>2008-08-05T22:29:00.023+02:00</published><updated>2009-08-30T02:03:39.282+02:00</updated><title type='text'>Apollo Justice: Not-so-beautiful flaws</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/apollo-justice-not-so-beautiful-flaws/"&gt;http://gamedesignreviews.com/reviews/apollo-justice-not-so-beautiful-flaws/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-4161390674987127743?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2008/08/apollo-justice-interface-design-issues.html' title='Apollo Justice: Not-so-beautiful flaws'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/4161390674987127743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=4161390674987127743' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/4161390674987127743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/4161390674987127743'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2008/08/apollo-justice-interface-design-issues.html' title='Apollo Justice: Not-so-beautiful flaws'/><author><name>Yu-Chung Chen</name><uri>http://www.blogger.com/profile/14629400300798276862</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qpcJBJrOQHE/STKYvk7XHGI/AAAAAAAAABk/qEa_FuOVW34/S220/blog_yc_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-5420001766466599302</id><published>2008-05-08T17:21:00.012+02:00</published><updated>2009-08-30T02:03:26.505+02:00</updated><title type='text'>Phoenix Wright: Beauty of the flaw</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/phoenix-wright-beauty-of-the-flaw/"&gt;http://gamedesignreviews.com/reviews/phoenix-wright-beauty-of-the-flaw/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-5420001766466599302?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2008/05/phoenix-wright-beauty-of-flaw.html' title='Phoenix Wright: Beauty of the flaw'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/5420001766466599302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=5420001766466599302' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/5420001766466599302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/5420001766466599302'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2008/05/phoenix-wright-beauty-of-flaw.html' title='Phoenix Wright: Beauty of the flaw'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-4428731522531408095</id><published>2008-05-05T19:57:00.004+02:00</published><updated>2009-08-30T02:03:15.865+02:00</updated><title type='text'>The Longest Journey: Could be shorter</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/the-longest-journey-could-be-shorter/"&gt;http://gamedesignreviews.com/reviews/the-longest-journey-could-be-shorter/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. 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We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-1561691774602359216?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/1561691774602359216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=1561691774602359216' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/1561691774602359216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/1561691774602359216'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2007/07/ffxii-diary-mostly-rants.html' title='FFXII diary. 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We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-2887943351858596628?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2007/02/final-fantasy-xii-realtime-fight.html' title='Final Fantasy XII: Realtime Fight + Automated Party'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/2887943351858596628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=2887943351858596628' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/2887943351858596628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/2887943351858596628'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2007/02/final-fantasy-xii-realtime-fight.html' title='Final Fantasy XII: Realtime Fight + Automated Party'/><author><name>Daniel 'sirleto' Renkel</name><uri>http://www.blogger.com/profile/02445816861046886425</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://www.gameprogramming.de/ceeu/gdr_images/daniel_sirleto_renkel_2003.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-4577327522064800211</id><published>2007-02-18T00:43:00.001+01:00</published><updated>2009-08-30T01:59:05.721+02:00</updated><title type='text'>Battlefield 2142: Micro-Teamplay</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/battlefield-2142-micro-teamplay/"&gt;http://gamedesignreviews.com/reviews/battlefield-2142-micro-teamplay/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-4577327522064800211?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2007/02/battlefield-2142-micro-teamplay.html' title='Battlefield 2142: Micro-Teamplay'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/4577327522064800211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=4577327522064800211' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/4577327522064800211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/4577327522064800211'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2007/02/battlefield-2142-micro-teamplay.html' title='Battlefield 2142: Micro-Teamplay'/><author><name>Daniel 'sirleto' Renkel</name><uri>http://www.blogger.com/profile/02445816861046886425</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://www.gameprogramming.de/ceeu/gdr_images/daniel_sirleto_renkel_2003.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-117155143619245038</id><published>2007-02-15T15:48:00.001+01:00</published><updated>2009-08-30T01:58:53.950+02:00</updated><title type='text'>Okami: Wii Daydreaming</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/okami-wii-daydreaming/"&gt;http://gamedesignreviews.com/reviews/okami-wii-daydreaming/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-117155143619245038?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2007/02/okami-daydreaming.html' title='Okami: Wii Daydreaming'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/117155143619245038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=117155143619245038' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/117155143619245038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/117155143619245038'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2007/02/okami-daydreaming.html' title='Okami: Wii Daydreaming'/><author><name>Yu-Chung Chen</name><uri>http://www.blogger.com/profile/14629400300798276862</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qpcJBJrOQHE/STKYvk7XHGI/AAAAAAAAABk/qEa_FuOVW34/S220/blog_yc_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-116995094378476457</id><published>2007-01-28T03:22:00.001+01:00</published><updated>2009-08-30T01:58:40.612+02:00</updated><title type='text'>Lost in Blue: Bad Cooking</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/"&gt;http://gamedesignreviews.com/reviews/lost-in-blue-bad-cooking/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-116995094378476457?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2007/01/lost-in-blue-bad-cooking.html' title='Lost in Blue: Bad Cooking'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/116995094378476457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=116995094378476457' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/116995094378476457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/116995094378476457'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2007/01/lost-in-blue-bad-cooking.html' title='Lost in Blue: Bad Cooking'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-116886516018326451</id><published>2007-01-15T13:32:00.002+01:00</published><updated>2009-08-30T02:06:47.006+02:00</updated><title type='text'>Okami: Great Brushwork</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/okami-great-brushwork/"&gt;http://gamedesignreviews.com/reviews/okami-great-brushwork/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-116886516018326451?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2007/01/okami-great-brushwork.html' title='Okami: Great Brushwork'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/116886516018326451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=116886516018326451' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/116886516018326451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/116886516018326451'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2007/01/okami-great-brushwork.html' title='Okami: Great Brushwork'/><author><name>Yu-Chung Chen</name><uri>http://www.blogger.com/profile/14629400300798276862</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qpcJBJrOQHE/STKYvk7XHGI/AAAAAAAAABk/qEa_FuOVW34/S220/blog_yc_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-116697829623543163</id><published>2006-12-24T16:55:00.002+01:00</published><updated>2009-08-30T02:06:42.977+02:00</updated><title type='text'>Lost in Blue: Cardinal Sin 1</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/lost-in-blue-cardinal-sin-1/"&gt;http://gamedesignreviews.com/reviews/lost-in-blue-cardinal-sin-1/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-116697829623543163?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/12/lost-in-blue-cardinal-sin-1.html' title='Lost in Blue: Cardinal Sin 1'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/116697829623543163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=116697829623543163' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/116697829623543163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/116697829623543163'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/12/lost-in-blue-cardinal-sin-1.html' title='Lost in Blue: Cardinal Sin 1'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-116044155249750623</id><published>2006-10-10T02:52:00.002+02:00</published><updated>2009-08-30T02:06:39.179+02:00</updated><title type='text'>Lost in Blue: Change of Perspective</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/lost-in-blue-change-of-perspective/"&gt;http://gamedesignreviews.com/reviews/lost-in-blue-change-of-perspective/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. 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We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115784833079206813?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/09/tone-rebellion-unique-theme.html' title='The Tone Rebellion: Unique Theme'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115784833079206813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115784833079206813' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115784833079206813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115784833079206813'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/09/tone-rebellion-unique-theme.html' title='The Tone Rebellion: Unique Theme'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115741512789664735</id><published>2006-09-05T02:11:00.002+02:00</published><updated>2009-08-30T02:06:30.652+02:00</updated><title type='text'>Lost in Blue: Game Design and Usability</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/lost-in-blue-game-design-and-usability/"&gt;http://gamedesignreviews.com/reviews/lost-in-blue-game-design-and-usability/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115741512789664735?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/09/lost-in-blue-game-design-and-usability.html' title='Lost in Blue: Game Design and Usability'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115741512789664735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115741512789664735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115741512789664735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115741512789664735'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/09/lost-in-blue-game-design-and-usability.html' title='Lost in Blue: Game Design and Usability'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115533704088044015</id><published>2006-08-12T00:56:00.002+02:00</published><updated>2009-08-30T02:06:26.730+02:00</updated><title type='text'>Pax Galaxia: Information Design, Responsiveness, Theme</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/pax-galaxia-information-design-responsiveness-theme/"&gt;http://gamedesignreviews.com/reviews/pax-galaxia-information-design-responsiveness-theme/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115533704088044015?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/08/pax-galaxia-information-design.html' title='Pax Galaxia: Information Design, Responsiveness, Theme'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115533704088044015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115533704088044015' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115533704088044015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115533704088044015'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/08/pax-galaxia-information-design.html' title='Pax Galaxia: Information Design, Responsiveness, Theme'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115502927826884811</id><published>2006-08-08T10:51:00.002+02:00</published><updated>2009-08-30T02:06:23.185+02:00</updated><title type='text'>Pax Galaxia: Accessibility of Turn-Based Games</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/pax-galaxia-accessibility-of-turn-based-games/"&gt;http://gamedesignreviews.com/reviews/pax-galaxia-accessibility-of-turn-based-games/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115502927826884811?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/08/pax-galaxia-accessibility-of-turn.html' title='Pax Galaxia: Accessibility of Turn-Based Games'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115502927826884811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115502927826884811' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115502927826884811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115502927826884811'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/08/pax-galaxia-accessibility-of-turn.html' title='Pax Galaxia: Accessibility of Turn-Based Games'/><author><name>Daniel 'sirleto' Renkel</name><uri>http://www.blogger.com/profile/02445816861046886425</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://www.gameprogramming.de/ceeu/gdr_images/daniel_sirleto_renkel_2003.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115500011319345953</id><published>2006-08-08T03:21:00.002+02:00</published><updated>2009-08-30T02:06:15.932+02:00</updated><title type='text'>Guitar Hero: Games and Fantasies</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/guitar-hero-games-and-fantasies/"&gt;http://gamedesignreviews.com/reviews/guitar-hero-games-and-fantasies/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115500011319345953?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/08/guitar-hero-games-and-fantasies.html' title='Guitar Hero: Games and Fantasies'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115500011319345953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115500011319345953' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115500011319345953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115500011319345953'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/08/guitar-hero-games-and-fantasies.html' title='Guitar Hero: Games and Fantasies'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115412050441068785</id><published>2006-07-28T22:58:00.002+02:00</published><updated>2009-08-30T02:06:12.138+02:00</updated><title type='text'>Street Rod: Game Design and Usability</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/street-rod-game-design-and-usability/"&gt;http://gamedesignreviews.com/reviews/street-rod-game-design-and-usability/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115412050441068785?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/07/street-rod-game-design-and-usability.html' title='Street Rod: Game Design and Usability'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115412050441068785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115412050441068785' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115412050441068785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115412050441068785'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/07/street-rod-game-design-and-usability.html' title='Street Rod: Game Design and Usability'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115308332667533374</id><published>2006-07-16T22:13:00.002+02:00</published><updated>2009-08-30T02:06:07.126+02:00</updated><title type='text'>Prince of Persia 3: Short Rant</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/prince-of-persia-3-short-rant/"&gt;http://gamedesignreviews.com/reviews/prince-of-persia-3-short-rant/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115308332667533374?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/07/prince-of-persia-3-short-rant.html' title='Prince of Persia 3: Short Rant'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115308332667533374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115308332667533374' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115308332667533374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115308332667533374'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/07/prince-of-persia-3-short-rant.html' title='Prince of Persia 3: Short Rant'/><author><name>Yu-Chung Chen</name><uri>http://www.blogger.com/profile/14629400300798276862</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qpcJBJrOQHE/STKYvk7XHGI/AAAAAAAAABk/qEa_FuOVW34/S220/blog_yc_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115230658191789907</id><published>2006-07-07T23:08:00.002+02:00</published><updated>2009-08-30T02:06:02.977+02:00</updated><title type='text'>Brain Age: Everybody is Hardcore</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/brain-age-everybody-is-hardcore/"&gt;http://gamedesignreviews.com/reviews/brain-age-everybody-is-hardcore/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115230658191789907?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/07/brain-age-everybody-is-hardcore.html' title='Brain Age: Everybody is Hardcore'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115230658191789907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115230658191789907' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115230658191789907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115230658191789907'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/07/brain-age-everybody-is-hardcore.html' title='Brain Age: Everybody is Hardcore'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-115152605288059076</id><published>2006-06-28T22:20:00.002+02:00</published><updated>2009-08-30T02:05:58.928+02:00</updated><title type='text'>Loco Roco: i love non-standard controls</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/loco-roco-i-love-non-standard-controls/"&gt;http://gamedesignreviews.com/reviews/loco-roco-i-love-non-standard-controls/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-115152605288059076?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/06/loco-roco-i-love-non-standard-controls.html' title='Loco Roco: i love non-standard controls'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/115152605288059076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=115152605288059076' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115152605288059076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/115152605288059076'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/06/loco-roco-i-love-non-standard-controls.html' title='Loco Roco: i love non-standard controls'/><author><name>Daniel 'sirleto' Renkel</name><uri>http://www.blogger.com/profile/02445816861046886425</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://www.gameprogramming.de/ceeu/gdr_images/daniel_sirleto_renkel_2003.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-114990168226756901</id><published>2006-06-10T01:21:00.002+02:00</published><updated>2009-08-30T02:05:53.668+02:00</updated><title type='text'>Street Fighter 3: Context is King!</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/street-fighter-3-context-is-king/"&gt;http://gamedesignreviews.com/reviews/street-fighter-3-context-is-king/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-114990168226756901?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-context-is-king.html' title='Street Fighter 3: Context is King!'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/114990168226756901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=114990168226756901' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/114990168226756901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/114990168226756901'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-context-is-king.html' title='Street Fighter 3: Context is King!'/><author><name>Krystian Majewski</name><uri>http://www.blogger.com/profile/11575248324136515649</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_iu5nAmNmqgs/R5zGZRr_g4I/AAAAAAAAABI/FLkyDGZvrf0/S220/krystman_o_icq.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-114989140493731782</id><published>2006-06-10T00:14:00.002+02:00</published><updated>2009-08-30T02:05:45.843+02:00</updated><title type='text'>Street Fighter 3: Parry rocks</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/street-fighter-3-parry-rocks/"&gt;http://gamedesignreviews.com/reviews/street-fighter-3-parry-rocks/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-114989140493731782?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-parry-rocks.html' title='Street Fighter 3: Parry rocks'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/114989140493731782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=114989140493731782' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/114989140493731782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/114989140493731782'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-parry-rocks.html' title='Street Fighter 3: Parry rocks'/><author><name>Yu-Chung Chen</name><uri>http://www.blogger.com/profile/14629400300798276862</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qpcJBJrOQHE/STKYvk7XHGI/AAAAAAAAABk/qEa_FuOVW34/S220/blog_yc_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-114988712201425278</id><published>2006-06-09T22:28:00.002+02:00</published><updated>2009-08-30T02:05:32.090+02:00</updated><title type='text'>Mutant Storm: The Positive Side of Negative Feedback</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/mutant-storm-the-positive-side-of-negative-feedback/"&gt;http://gamedesignreviews.com/reviews/mutant-storm-the-positive-side-of-negative-feedback/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. We apologize for the inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29487840-114988712201425278?l=gamedesignreviews.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamedesignreviews.blogspot.com/2006/06/mutant-storm-positive-side-of-negative.html' title='Mutant Storm: The Positive Side of Negative Feedback'/><link rel='replies' type='application/atom+xml' href='http://gamedesignreviews.blogspot.com/feeds/114988712201425278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=29487840&amp;postID=114988712201425278' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/114988712201425278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/29487840/posts/default/114988712201425278'/><link rel='alternate' type='text/html' href='http://gamedesignreviews.blogspot.com/2006/06/mutant-storm-positive-side-of-negative.html' title='Mutant Storm: The Positive Side of Negative Feedback'/><author><name>Daniel 'sirleto' Renkel</name><uri>http://www.blogger.com/profile/02445816861046886425</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://www.gameprogramming.de/ceeu/gdr_images/daniel_sirleto_renkel_2003.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-29487840.post-114988258354844781</id><published>2006-06-09T21:48:00.002+02:00</published><updated>2009-08-30T02:05:26.489+02:00</updated><title type='text'>Introduction: Welcome to GameDesign Reviews</title><content type='html'>This Blog has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://www.gamedesignreviews.com/"&gt;http://www.gamedesignreviews.com/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This particular Page has moved to &lt;br&gt;&lt;br /&gt;&lt;a href="http://gamedesignreviews.com/reviews/introduction-welcome-to-gamedesign-reviews/"&gt;http://gamedesignreviews.com/reviews/introduction-welcome-to-gamedesign-reviews/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are a recurring visitor, please update your bookmarks &amp; rss feeds. 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